We’re building the world’s first Creator Casino: a creator-powered gaming network where influencers launch Rooms, run drops/missions, and monetize Originals built on top of certified game engines—powered by an AI Host layer and programmable incentives designed for high-frequency sessions and measurable creator performance.
We are currently in stealth mode, focusing on building the core engine that will power a new category of community-driven entertainment.
Role Overview
We are seeking a Senior Game Engineer with deep mastery of the web graphics stack and modern frontend frameworks. You will be a founding member of the game engineering team, responsible for architecting 2D and 3D game clients (Slots, Crash, and original mechanics).
This role requires a unique hybrid: you must be able to write high-performance WebGL code in PixiJS/Babylon.js while simultaneously building the reactive UI layers, betting controls, and HUDs in React. You aren't just building a game; you are building a modular, themeable engine designed for rapid deployment and community-led customization.
Responsibilities
Engine Development: Build and optimize lightweight, high-performance game clients using TypeScript, PixiJS, and Babylon.js.
Hybrid UI Systems: Develop sophisticated game HUDs and betting interfaces using React, ensuring seamless communication between the React state and the Game Canvas.
Dynamic Animation: Integrate Spine for complex character rigging and Rive for interactive, state-driven UI components and transitions.
State & Logic: Implement robust game state machines and manage client-side state using Zustand or similar, handling real-time outcomes via GraphQL subscriptions.
Asset Pipeline: Architect an efficient asset loading system (Vite-based) that supports dynamic "skinning" and multi-tenant configurations.
Performance Engineering: Optimize draw calls and memory usage while minimizing React re-renders to ensure 60 FPS performance across mobile and desktop.
Cross-Functional Integration: Work within an Nx monorepo to package games as Micro-Frontends, ensuring they play nicely with our Qwik host and shared component libraries.
Reliability & Trust: Ensure game clients accurately represent server-side logic with frame-perfect synchronization and robust reconnection handling.
Required Skills & Experience
5+ years of experience in Game Development or Senior Frontend Engineering with a heavy focus on interactive graphics.
TypeScript & React Mastery: Expert-level knowledge of TS and React 18/19, including hooks, context, and performance optimization patterns.
2D/3D Expertise: Strong proficiency with PixiJS and/or Babylon.js. You should understand shaders, lighting, and scene graph optimization.
Animation Pipelines: Experience implementing Spine (Skeletal Animation) and Rive (State Machines) into web runtimes.
Modern Tooling: Deep familiarity with Vite, PNPM, and monorepo workflows (Nx).
Math & Logic: Comfortable with game math (interpolation, easing, basic probability) and handling high-precision numerical data for real-money transactions.
Web Standards: Solid understanding of CSS-in-JS or Tailwind CSS for styling game-adjacent UI.
Nice to Have
iGaming/Fintech Experience: Previous experience building regulated games (Slots, Table Games) or "Provably Fair" systems.
GLSL Shaders: Ability to write custom shaders for specialized visual effects and particles.
Infrastructure: Familiarity with Cloudflare Workers and edge-side computing.
Micro-Frontends: Experience with Module Federation, Web Fragments, or similar composition patterns.
